Cryptozoic - Archer - The Danger Zone! - Board Game
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- Number of Players: 2 – 8
- For Ages: 15 and up
- Playing Time: 30–45 minutes
A game of sex, guns, and interoffice politics.
Contents Summary:
6 Oversized Location Tiles
8 Oversized Character Sheets
8 Unique Character Decks (20 cards each)
8 Sets of 7 Character Tokens
25 Event Cards
52 Challenge Cards
1 Oversized Scoring Track Tile
1 Initiative Token
3 Six-Sided Dice
1 Rulebook
Game Summary
The object of the game is to gain the Upper Hand over your opponents by insulting them, doing well on missions (quite the ego boost), and encountering random guest stars and secondary characters from the show. Each player starts with 5 Upper Hand. The first player to get to 20 Upper Hand wins the game.
Each player chooses one of the following characters to play: Archer, Lana, Malory, Cyril, Pam, Cheryl, Ray or Dr. Krieger. The insults and dirty tricks you deliver to the other players are based on actual quotes from the show that your character makes. The cards in your unique deck of 20 cards give you the ability to hurl insults, "come on" to another character, or say something that builds up your character’s own ego.
The action takes place at the ISIS Headquarters, though spy missions send the gang off to various exotic locales each round of play. The game features 6 important office locations within ISIS, but you (typically) play with around 4 of them, making each game play out very differently as the "Office Map" will be vary from game to game. Each location does something different, but only the first person to go to each location each round gets the benefit listed on that location. Surely there will be no name calling when another player beats you to the punch!
At the start of each round, each player secretly chooses which of the 4 locations they wish to move to using their character tokens. Each character token has an office location name listed on one side. Then, in initiative order, each player reveals their location choice and puts their character token onto that location tile. So the later your turn is in the initiative order, the greater the chance that another player will have already gone to the location you chose.
After each player has entered a location for the turn, they whole team goes on a dangerous mission. The Mission Leader draws 3 Challenge cards. There are 4 types of Challenges: Booze, Sex, Guns, and Smarts. Each Challenge has a difficulty rating from 6 to 15. The higher the difficulty, the more Upper Hand it is worth when you succeed at completing it. Starting with the Mission Leader, each player can choose and roll dice against one of the Challenges. Your Character Sheet show how good your character is at each of the different skills. If all of the Challenges have been completed before you get a chance to roll on one, I’m sure there will be no vendettas against the other players. That would be unbecoming.
Wait, wait, wait… This is Archer!
The game is all about other players ticking you off and wanting to get the better of them. There are naturally plenty of opportunities to belittle your co-workers while in the office and out in the field. Doing so will knock them down a peg or two on the Upper Hand track.
It all adds up to a humorously good time!
Key Selling Points
- Based on the hit FX Network animated show!
- Game works with 2-8 Players
- Humorous gameplay and hilarious quotes lead to lots of laughs
- Variable ISIS office locations offer great replayability
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